Package pygsear :: Module Drawable :: Class Stationary
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Class Stationary

object --+        
         |        
    Sprite --+    
             |    
      Drawable --+
                 |
                Stationary

Known Subclasses:
StationaryButton

Drawable things which never move.

These will be drawn directly on to the background, and the background underneath will be saved for easy restoration later.

Using a Stationary sprite instead will save resources since they do not need to be redrawn each frame.
Method Summary
  __init__(self, w, sprite)
Initialize the sprite.
a new object with type S, a subtype of T __new__(S, ...)
  __repr__(self)
(inherited from Sprite)
  add(self, group)
add(group) add a sprite to container (inherited from Sprite)
  add_internal(self, group)
(inherited from Sprite)
  alive(self)
alive() -> bool ask the life of a sprite (inherited from Sprite)
bool can_see(self, target, blocking_rects_list)
Performs a los (line of sight) check from the center of the source to the center of the target. (inherited from Drawable)
  center(self, x, y, dx, dy)
Align the Drawable in its layer (inherited from Drawable)
  clear(self)
Blit saved background to both background and foreground.
bool collide(self, other)
return True if this sprite and other sprite overlap. (inherited from Drawable)
Drawable or False collidelist(self, lothers)
return True if this sprite and any in list of others collide. (inherited from Drawable)
List collidelistall(self, lothers)
return True if this sprite and any in list of others collide. (inherited from Drawable)
  direction(self, point)
return the direction from the sprite to a point (inherited from Drawable)
  distance(self, point)
return the distance from the sprite to a point (inherited from Drawable)
  draw(self)
Blit image to both background and foreground.
  get_position(self)
Return current position
  get_size(self)
return size of sprite's rect. (inherited from Drawable)
  groups(self)
groups() -> list list used sprite containers (inherited from Sprite)
  kill(self)
kill() end life of sprite, remove from all groups (inherited from Sprite)
  move(self)
Does nothing.
  nudge(self, dx, dy)
Move sprite. (inherited from Drawable)
  onscreen(self, slack, **kw)
return True if image is on the screen or layer. (inherited from Drawable)
  pause(self)
stop moving along Path (inherited from Drawable)
  prepare(self)
Save a copy of the background underneath where the sprite will be drawn.
  remove(self, group)
remove(group) remove a sprite from container (inherited from Sprite)
  remove_internal(self, group)
(inherited from Sprite)
  runPath(self, frames)
call move() continuously (inherited from Drawable)
  set_crect(self, crect)
set the collision pygame.Rectused for collision checking. (inherited from Drawable)
  set_path(self, path)
set which path to follow (inherited from Drawable)
  set_position(self, position)
Move the sprite.
  set_positionRandom(self, slack)
Move sprite to a random location on screen (inherited from Drawable)
  set_size(self, size)
Set size of sprite's rect. (inherited from Drawable)
  solid(self, other, move_both)
move sprite so that it does not overlap with other sprite (inherited from Drawable)
  stretch(self, dx, dy, size, keepAspectRatio)
Change the size of sprite's image, and rect. (inherited from Drawable)
  uclear(self, surface)
clear sprite and update display (inherited from Drawable)
  udraw(self, surface)
Draw image and update display. (inherited from Drawable)
  unpause(self)
start moving along Path (inherited from Drawable)
  update(self, *args)
(inherited from Sprite)
  _set_position(self, location)
Move sprite to location. (inherited from Drawable)

Method Details

__init__(self, w=None, sprite=None)
(Constructor)

Initialize the sprite.
Parameters:
w - Layer on which the sprite will be drawn.
sprite - Drawable from which to get the image. Uses the .image attribute of the sprite.

__new__(S, ...)

Returns:
a new object with type S, a subtype of T

clear(self)

Blit saved background to both background and foreground.

draw(self)

Blit image to both background and foreground.

get_position(self)

Return current position

move(self)

Does nothing.

Useful if you want to be able to call move() on a whole group of sprites without checking to see if they want to move or not.

prepare(self)

Save a copy of the background underneath where the sprite will be drawn.

set_position(self, position)

Move the sprite.

Clears out old position and re-draws at new position.

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