Authors
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Authors


Thom-Thom

Liquid War rules have been invented by Thomas Colcombet.

He was trying to find algorithms to find the shortest path from one point to another, and found the Liquid War algorithm. Then it came to his mind that a game could be build upon this algorithm, and Liquid War was born. He programmed the first two versions of Liquid War. using Borland Pascal for DOS, and gave me some information about the algorithm so that I could re-program it.


U-Foot

I'm the guy who programmed the latest versions of Liquid War. I enhanced the algorithms, and did quite a bunch of work to have the game playable by (almost) anyone, that's to say create a correct GUI. If you have any comment or suggestion about Liquid War, please just send me a mail at ufoot@ufoot.org.


Other contributors

As Liquid War is now free software, protected by the GPL, anyone is allowed to view, edit, modify and re-compile the source code, as long as Liquid War is still distributed under the GPL.

Here's a list of the contributors:


This documentation is also available on: www.ufoot.org.
Contact author: ufoot@ufoot.org