Bugs
Home | Rules | Authors | Game options and menus | Network game | Command line parameters | Platform specific issues | User levels | | Source code | Bugs | To do

Bugs


Report a new bug

If you have troubles with Liquid War 5, if you think it is a bug, and if it is not described in this file, then just send me a mail (ufoot@ufoot.org) with a (precise...) decription of your problem. I'll try and see what I can do about it.


Memory bugs

Memory allocation of Liquid War 5 can get very buggy, especially when you run it in a DOS box.

The main reason is that Liquid War keeps on allocating and freeing bitmaps. And sometimes there is not enough DPMI memory to create bitmaps. If this happens, Liquid War should exit and give you a short description of the problem.

But it is also possible that Liquid War exits with a page fault error without warning you. This is often because the GUI manager of Allegro NEEDS free memory to work correctly. And if this memory is not available, it crashes... I have tried hard to work this arround but could not make it. All you can do to avoid this is to give Liquid War more DPMI memory and try and reduce the "-mem n" command line parameter.


Network

Network support in Liquid War is far from being perfect, so there are a bunch of little problems which can appear. Basically, once the game is correctly started on a LAN, you should have no problems, but getting the game started might be difficult.

Basically, network support in 5.4.0 and 5.4.1 is half-broken, and setting up an internet game is pretty hard.


This documentation is also available on: www.ufoot.org.
Contact author: ufoot@ufoot.org